PLAYING HOUSE 2: brings drawings to life, integrating creativity and education

Playing House 2 aims at creating an interest in children to participate in the creation process. Rather than most learning apps that reduce a child’s activity to button pushing, the Playing House 2 builds a bridge between physical and digital, using the digital aspect to enrich the physical activity of coloring. It pushes children to keep creating, while introducing them to technologies like AR and VR which will dominate their lives in the future, truly helping them understand technology without becoming a slave to it. The Playing House 2 aims at retaining a child’s imaginative abilities, building a generation of makers and creators!

Designer: VUidea

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